2023
2022
- Books I read in 2022
- How to fix the Inconsistent Line Endings Warning message in Unity and Visual Studio 2019
- Render breathtaking images in Blender with these composition techniques used by elite photographers
- Adventures making custom LEGO designs
- How to make your ugly LeoCAD LEGO models look good in Blender (Tutorial)
- 2022 status check on my open source projects
- How to bake perfect hard-surface normals in Blender (2022 Tutorial)
- How to make your Artstation pages appear in Google search (2022)
- How to make your boring animations more exciting
- Books I read in 2021
2021
2020
2019
- Adventures making stylized vehicles
- Book review: Babylon's Ark
- Disco Elf Corel - or how to make a stylized character
- How to make a stylized game character in Blender
- Why RimWorld sold more than 1 million copies
- Why did you give the game a bad review after playing for so many hours?
- Parkitect - a management game
- Everything you need to know about management games
- Fancy Flying - or how to make a game in 48 hours
- Fake fluid simulations in Unity - or how to make the water system from Sprinkle game
- Self-driving car 2019 update
- Download Reeds-Shepp paths for Unity in C#
- Tesla Motors Simulator - 2019 update 1
- Steering Behaviors - or how not to evacuate a building
- Adventures making a custom navmesh in Unity
- The art of fake volumetrics - or how to make fluffy red pandas
- Lessons learned from the Paradox podcast - Season 4
- Computational Geometry - Part 3
2018
- Books I read in 2018
- Lessons learned from the Paradox podcast - Season 3
- Lessons learned from the Paradox podcast - Season 2
- Tesla Motors Simulator - 2018 update
- Adventures making doors in Blender
- How you can bake textures faster in Blender's Cycles render
- Stylized graphics - lessons learned from Sea of Thieves and Fortnite
- Lessons learned from the AIAS Game Maker's Notebook
- Game development articles roundup
- Lessons learned from the Paradox podcast - Season 1
- How to make stylized "The Witness" trees in Blender
- The plein air challenge - or how to not make a game in 48 hours
- How to create your own billion dollar cryptocurrency
- Everyone wants to crash a Tesla
- The illusion of life - or why you should animate flour sacks
- A comparison between Bitcoin crashes
2017
- Books I read in 2017
- Computational Geometry - Part 2
- Computational Geometry - Part 1
- Books about engineering you can read on the beach
- Would Leonardo da Vinci have streamed his work online?
- Evil pumpkins - or how to simulate subsurface scattering
- This self-driving car is now faster with the flow field algorithm
- What happened to John Carmack after the book Masters of Doom?
- Why you need to learn the Flow Field algorithm
- Pathfinding best practices and surprising uses
- The secrets of Artificial Intelligence in classic games
- Finding inspiration from other games
- Resources if you want to learn more about architecture
- Youtubers playing Tesla Simulator
- The ups and downs of itch
- Lessons learned from the development of Minecraft
- Short April Updates - from forest fires to foam skirts
- Aircraft Carrier Simulator - or how to make a game in 48 hours
- Evolution of helicopters in the Vietnam War
- One of the greatest intellectual achievements of history
- The Complete Beginner's Guide to Helicopters
- How to become the MacGyver of surviving terrorist attacks
- Can you design structures that last forever?
- 3 books you must read if you want to learn more about helicopters
- Why Drawing Cats Will Make You Question Everything
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