February 2, 2019

Lessons learned from the Paradox podcast - Season 4

Paradox Interactive is a company that's both developing and publishing games. In their podcast they talk about the business of video games, and if you want to listen to it on your own, you should search for "The Paradox Podcast" on iTunes or wherever you can find popular podcasts. I've earlier summarized season 1season 2, season 3, and this is season 4:

S04E01
  • The successful game RimWorld is a perfect "paradox game" they never published/developed because RimWorld is a combination of the games Factorial (manufacturing), Don't Starve (survival), and The Sims (social). 
  • Paradox has acquired the game Prison Architect, which is a game first released in 2015. They acquired it from the company that developed it, so they didn't acquire the developer itself. Prison Architect is a good game because it's a sandbox where you can create your own stories, so Paradox believes they can come up with new content in a similar way as Microsoft is still making money from Minecraft by updating it. Prison Architect is obviously not as big as Minecraft, but both games are similar to each other. Paradox also plans to develop other "Architect" games, such as Ski resort Architect. 
  • Paradox has an idea that to provide free updates to an existing game, they can sell paid updates (DLCs) to game and that will also pay for some free updates to the same game. A seven year old Paradox game is still getting free updates because some people pay for the paid updates. 
  • There's currently a war between developers if they should put their game on the Steam store or on the Epic store. A better idea is to focus on making a good game and put it on a store, and competition between stores is good.
S04E02
  • Farming Simulator might sound like a stupid game idea - who would want to spend time drive around in a tractor? But it turns out people like to farm, the company behind the game announced they will turn farming into an e-sport, so what you think is boring can be fun if you make the boring parts fun to play.
  • The quality of games released every year is increasing because people can now go to school and learn game development, which is not something you could some years ago. But releasing a good-looking game with no bugs is no longer enough - it also has to be fun to play. And you also need to figure out a way to market the game, which is what Paradox can do for you. 


This article will be updated as they release new episodes!

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