Posts

Computational Geometry - Part 3

Computational Geometry - Part 2

Computational Geometry - Part 1

If you read one article about Rectangle-Rectangle Intersections read this one

The most boring article about curves you'll ever read

Fun with linear algebra

5 books about math you can read on the beach

Who was the man who knew infinity?

Lessons learned from the History of Mathematics

Making a realistic boat in Unity - Part 2

Explaining the Hybrid A Star pathfinding algorithm for selfdriving cars

Improving Unity's physics engine PhysX to achieve higher accuracy